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Kirby's Adventure is coming to the Switch NES...

Kirby’s Adventure is coming to the Switch NES thingy! I have been waiting for this since the Switch NES thingy was announced. So this also seems like a good time to muse briefly on why it’s still my favorite Kirby game: the Copy Abilities.

Back in Kirby’s Adventure, each enemy would literally give Kirby one ability. This meant that they were situational, easy to remember, activated with a dedicated button, and you’d learn to use them well. It was exciting to run into new enemies doing things you hadn’t seen before, because it meant you’d get a brand-new ability to experiment with.

In modern Kirby titles, it’s more like each enemy gives Kirby a form with several abilities activated various ways, making them harder to learn and remember (even the pause screen explanations now take up multiple pages). They’re also less distinctive, as there’s a ton of mechanical overlap between ability sets. It never really feels like it matters which ability set you have, so finding new enemy types isn’t exciting.

It’s less about playing with different tools, learning which are good for which situations, and learning to use them well - it’s more about just grabbing any old enemy to power up, and at best picking your favorite flavor of ability set. And I find I get bored with that pretty quickly.

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In the opening movie of Justice League: Heroes...

In the opening movie of Justice League: Heroes, Batman gets called to deal with a robot attack. Superman shows up too, and Batman curtly informs him that he didn’t ask for help. Superman gallantly says, “Well, since I’m here anyway,” and joins in the fight.

When gameplay started, I chose to play as Batman, leaving Superman to the partner AI. As I tried to experiment with attacks and learn the controls as well as the enemy behavior patterns, Superman just waltzed up to the robots and destroyed them.

Never has a game so rapidly, thoroughly, and unintentionally created empathy for the player character.

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Games with self-insert developer avatar...

Games with self-insert developer avatar characters who make jokes about how since they’re the developers they are much more powerful than you are like someone inviting you to their house and in the middle of you having a good time they suddenly make a joke about how it’s their house so they could totally throw you out if they wanted and could call the police if you didn’t like it.

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I've released my very first game, Detectivania!...

I’ve released my very first game, Detectivania! You play as a master detective who keeps forgetting how to investigate mysteries!

It’s a Twine game, playable in your browser, and it’s about half an hour long. You can play it on Pixel Poppers or on Itch.io.

Making it was a great learning opportunity, and I also published a… postmortem? Making of? A dev blog post about it, discussing the goals, challenges, and lessons learned along the way.

I’m really excited. Planning on doing a bunch of these in 2019. This is just the first. :)

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#gamedev #twine game #video games #gaming

Tags: Thought