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Capsule Review: Cardinal Chains

A simple puzzle game in which you must paint each numbered grid square in contiguous paths that can’t cross each other or move from a higher number to a lower one. Some grids are filled with a single number and have a single starting point, meaning you simply have to find the path that touches each square once; others have multiple starting points and ranges of numbers from one to nine, meaning you must find a way to draw several paths that touch each square in the right order.

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I want a game where you control one hero in 3D and one in 2D. The 3D hero’s motto is “Onward and upward!” while the 2D hero’s motto is “Up and to the right!”

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Capsule Review: Solo

A block-manipulation puzzle platformer mixed with a relationship personality quiz. Navigate a series of islands by moving blocks to create platforms and bridges and reach totems, each of which asks you a question about love’s role in your life. The goal seems to be to create an atmosphere conducive to introspection and prompt you to reflect on your thoughts and feelings about love.

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Capsule Review: TY the Tasmanian Tiger

A 3D collectathon platformer. The structure is hub-and-spokes, with an explorable hub area and a series of three zones each containing three levels that can be played in any order, plus one special level at the end. Each of the regular levels has a variety of collectibles to find and tasks to perform, and once you’ve completed enough in each of the three levels you unlock the zone boss fight granting access to the next zone.

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The worst part of finally getting around to writing articles that I’ve wanted to write for several years are all the reference links I saved that have since broken - especially the ones that aren’t on the Wayback Machine. I am haunted by ghosts of knowledge.

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Capsule Review: Just Cause 3

An open-world game with an emphasis on movement and explosive destruction. Play as Rico Rodriguez (no relation) and liberate the fictional Mediterranean island nation of Medici from oppressive dictator Di Ravello - mostly by blowing things up. The structure is fairly standard for an open world game. There’s a chain of twenty-odd story missions that need to be done mostly in order, and many more settlements to “liberate” at your own pace.

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Capsule Review: Endless Sky

An open-source space sim and a spiritual successor to the Escape Velocity series featuring exploration, trading, and combat. The game is under active development and a lot more content is planned. It’s in a very playable state already, but certain aspects lack polish and it’s a good idea to consult the manual before playing for too long.

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Who's the Boss: Player Choice, NPC Consent, and the Designer's Unseen Hand

Last week, we discussed the spectrum of allowance - a way to describe how allowed a given action is within a game, ranging from impossible to required. A key point is that the game’s designer places each action on the spectrum. Aside from bugs (which violate the designer’s intent) and hacks (which partially override the original design with another), in a game you can only do what the designer lets you. This is true even when you have freedom of choice - that freedom was granted by the designer.

Some games understand this well and play with it effectively - see for example The Stanley Parable, especially the confusion ending (warning: spoilers). But not all games that examine player choice understand the designer’s role.

The Journey Of Me is a free browser game. It’s a 2D platformer and it takes about fifteen minutes to play. I am now going to spoil the hell out of it, but honestly I don’t think you should be too worried about spoilers in this case.

The Journey of Me title screen

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