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Capsule Review: Stories: The Path of Destinies

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An action RPG with a branching story and time travel gimmick. As dashing swordsman (well, swordsfox) Reynardo, attempt to lead the Rebellion to victory against the once-benevolent-but-now-mad Emperor. Make four plot-forking choices and fight through waves of imperial raven soldiers to accomplish your objectives - maybe you’re saving an old friend who’s in trouble with the Empire and claims to have a brilliant scheme for winning the war, or maybe you’re working to unearth a legendary superweapon that could instantly turn the tide of battle. The choices create twenty-four different stories, though some are quite similar. Each story ends in failure, but can reveal one of four truths before sending you back in time to the first decision point. Once you have all four truths, new options become available that allow you to use what you know to finally achieve success.

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Capsule Review: RiME

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An atmospheric and exploration-heavy puzzle platformer superficially similar to games like ICO, Journey, and ABZÛ. Play as a nameless boy who wakes up on an island with no explanation, explore a handful of varied and beautiful environments, complete platforming challenges and solve puzzles to progress. There’s no dialog and much of the storytelling is vague or ambiguous.

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Curating Steam: Moral Complexity versus Automatic Norms

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Steam, owned by Valve, is the world’s biggest digital distributor of computer games. For years, it’s had frustratingly inconsistent and unpredictable rules on what games could be sold on its platform. After the most recent kerfuffle, Valve’s Erik Johnson published a post to the Steam blog titled “Who Gets To Be On The Steam Store?

It’s worth reading in its entirety, but here’s my summary: Deciding which games can be sold on Steam is a hard problem that Steam has struggled with for years. There’s a long list of controversial topics and kinds of content - and for each one, many people in Valve’s huge multinational audience feel strongly that it should be allowed on the store and many people feel strongly that it shouldn’t. Many of these topics are also controversial among Valve’s own employees. So rather than continue to struggle with the increasingly impossible goal of consistent curation, Valve is scaling back to block only games that are illegal or “straight up trolling” (later clarified somewhat to mean “designed to do nothing but generate outrage and cause conflict”). Valve’s efforts will instead go toward creating tools to allow people to control what content they see - customers will be able to block specific kinds of games from their own slice of Steam and creators will be able to avoid harassment if they release something controversial.

We’ll have to wait and see the filtering and anti-harassment tools to know whether this plan will succeed, but the reasoning and intent seem solid and likely to lead to a vast improvement over the current unpredictable mess. So I was shocked to see that the reaction from the game journalism community featured widespread rage and contempt.

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Capsule Review: Q.U.B.E. 2

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A first-person physics-based puzzle game in which you manipulate designated cubes in the environment to create platforms, barriers, springboards, and more in order to solve a series of puzzle rooms. In many ways, it’s an expanded and refined followup to Q.U.B.E: Director's Cut, though not all the changes are improvements. Where Q.U.B.E: Director's Cut is a solid puzzler elevated by its story, Q.U.B.E. 2 is just a solid puzzler.

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Capsule Review: PICROSS e4

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The fourth in a series of budget-priced downloadable Picross games for the 3DS.

There are 105 standard Picross puzzles up to 20x15 in size (making this the first game in the series to include puzzles above 15x15) and 45 Mega Picross puzzles up to 15x15 in size, bringing the total up to the familiar 150. And that’s if you don’t have save data from earlier PICROSS e games - each one you do have data for unlocks five bonus Mega Picross puzzles, for a total of fifteen. And on top of all that, there are two Micross puzzles.

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Capsule Review: Cardinal Chains

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A simple puzzle game in which you must paint each numbered grid square in contiguous paths that can’t cross each other or move from a higher number to a lower one. Some grids are filled with a single number and have a single starting point, meaning you simply have to find the path that touches each square once; others have multiple starting points and ranges of numbers from one to nine, meaning you must find a way to draw several paths that touch each square in the right order.

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Tweet

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I want a game where you control one hero in 3D and one in 2D. The 3D hero’s motto is “Onward and upward!” while the 2D hero’s motto is “Up and to the right!”

Capsule Review: Solo

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A block-manipulation puzzle platformer mixed with a relationship personality quiz. Navigate a series of islands by moving blocks to create platforms and bridges and reach totems, each of which asks you a question about love’s role in your life. The goal seems to be to create an atmosphere conducive to introspection and prompt you to reflect on your thoughts and feelings about love. The game is a couple of hours long and at the end the totems give you a summary of how you answered and what it says about you.

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