A 3D platformer in the mold established by Super Mario 64 (a series of hub areas with multiple non-linear levels each with several objectives that can be tackled in various orders but a certain number of objectives that is fewer than the number available must be completed to gain access to the next part of the hub with the next set of levels) but that evolves the formula to incorporate more story, character development, and world-building.
A top-down action adventure set between seasons one and two of Stranger Things and modeled after classic The Legend of Zelda games, in particular A Link to the Past. (Nevermind that the show is explicitly set eight years and two console generations before the release of that game.) Gameplay consists of a series of dungeons connected by the overworld of Hawkins, Indiana, with combat and puzzle-solving in both environments.
A budget-priced downloadable Color Picross game. The visuals and soundtrack are a bit unpolished, but they get the job done and you really don’t need more than that for a Picross game. The game comes with 150 puzzles ranging up to 20x20 in size, though the largest of these are a bit awkward on the 3DS with the vertical clues displaced to the top screen.
An incredibly influential game that popularized the template still followed by many 3D platformers today. Progress through a “hub” area (Peach’s castle) that presents access to several themed “spoke” levels (Bob-omb Battlefield, Whomp’s Fortress, etc.) that each have several different available objectives (defeating specific enemies, reaching specific destinations, collecting eight red coins, etc.
A procedurally-generated 2D pixel-art run-and-gun shooter very much like its predecessor. Run to the right, pick up weapon powerups and shoot enemy soldiers, use crates for cover and try not to take too much damage yourself. Blow up a few enemy beacons and get to the chopper to clear the stage and fight a boss at the end of every set of stages before moving on to the next level with a different setting and tougher foes.
A procedurally-generated 2D pixel-art run-and-gun shooter. Run to the right, pick up weapon powerups and shoot enemy soldiers, use crates for cover and try not to take too much damage yourself. Blow up a few enemy beacons and get to the chopper to clear the stage and fight a boss at the end of every set of stages before moving on to the next level with a different setting and tougher foes.
A simple life sim casting you as the manager of a campsite. Collect fruit/bugs/fish/seashells, give them to the humanoid animals camping nearby in exchange for crafting materials, build furniture to decorate your campsite and your camper van to be able to invite more villagers to your campsite and become better friends with them.
A puzzle game in which your mini character automatically moves forward until hitting an interactable part of the environment, such as bouncing high on a springboard or entering a warp pipe. You have partial ability to manipulate the level - some pieces can be removed and replaced elsewhere, such as girders that can create floors, ramps, or walls.
A cooperative puzzle game where each player controls a shape that can ‘snip’ and thus modify the shape of other characters and sometimes parts of the environment. Players must cooperate to create the shapes necessary to solve puzzles such as making scoops to pick up and carry objects or gears to rotate mechanisms.
A spiritual followup to Disorient on the Murder Express that takes the logical-connection mystery solving and accusation mechanic and tries to build a fuller and more polished game around it with mixed results.
The game casts you as an investigator sent to a spacecraft that has lost contact with Earth to determine what happened.