The Design Philosophy Of Battletech 2
The Event System
Game designer kiva’s blog has some fascinating war stories. This particular write-up, part of a series about her work on Battletech, discusses her somewhat-failed attempt to create an event system that would create a bond between the player and their characters - what it tried to do, and why it didn’t achieve those goals.
If you find it interesting, I do recommend her other posts - she has fascinating thoughts on a game designer’s role (in a nutshell: empathizing with the players) and skill set (another nutshell: internalized understanding and intuition from deeply examining many games).