How Scores in AURO Will Be Different
I’ve written numerous times about why many people tend to not care too much about scores in videogames. In these writings, I explained that the reason for this is that videogames score syste…
I often don’t care about point scores in single-player games, even when they aren’t ruined by multipliers, and this article (and its two linked predecessors which are apparently not still up on that site but are available via the Wayback Machine) convinced me it’s because most games use scores badly. Keith Burgun, lead designer at Dinofarm Games, discusses the philosophy of score that informed the design of then-upcoming game Auro, and it’s one I can get behind.