Posts by Tag / GAME: Daxter (2)

When What's Old is Renewed

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A couple thoughts on bringing old games to new hardware…


In 2006, the Jak and Daxter series got its fifth installment: Daxter. It was the first game in the franchise to be developed by someone other than Naughty Dog (though Ready at Dawn’s founders did include Naughty Dog alumni). It was the series’ first midquel, taking place during the time skip at the beginning of Jak II. It was the series’ first game to be on the PSP instead of the PS2, and it was the first game to star Daxter as the main playable character instead of Jak.

Those last two factors go together. In 2006, handheld games were smaller and lesser than console ones. The limits of technology meant that to gain portability, you had to give up scope and scale and graphical fidelity and even some controls (handhelds always had fewer buttons, and it wasn’t until the Vita in 2011 that a handheld came out with dual analog sticks). The PSP was in some ways perceived as the PS2’s more-compact and less-powerful sidekick, so going from PS2 to PSP was like going from Jak to Daxter, and it made sense to embrace that in the game’s design and premise.

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Capsule Review: Daxter

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A scaled-down spinoff of the Jak and Daxter series that puts Daxter in the spotlight with a game structure similar to Jak II or Jak 3 (open-world mission progression with varied platforming/combat/vehicle gameplay) but substantial mechanical differences due to the change in player character.

Taking place during the two-year time skip at the beginning of Jak II, the game follows Daxter working as a bug exterminator as he tries to find and rescue Jak. Daxter’s limited moveset is enhanced by a melee weapon (an electrified flyswatter) and a combination ranged weapon and jetpack (a bug sprayer with multiple firing modes) and he also gets to use a few different vehicles over the course of the game. Appropriately, Daxter feels less powerful but more agile than Jak, and his platforming challenges feel different but are just as much fun. His combat, on the other hand, is a bit less enjoyable. Most bugs can take several hits from the flyswatter which makes fighting slow and button-mashy. It doesn’t help that enemy variety is low and Daxter encounters the same bugs throughout the game.

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