Posts by Tag / GAME: Jumping Joe! (1)

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The Platform is the Playstyle: Missions and Monetization

A while back, I got Jumping Joe & Friends for free on Switch - one of many free games I’ve gotten from being in QubicGames’ ecosystem. It’s a simple reflex-testing runner-like game (though you jump vertically rather than run horizontally) that you can get into a good rhythm with, so I felt like it would be a better fit for mobile, and of course it actually is a port of mobile freemium title Jumping Joe! I picked that version up, and while the gameplay is indeed well-suited to the sort of casual kill-a-few-minutes experience that mobile enables, it’s both better and worse as a mobile game. Worse for the standard freemium reasons, but better because it has missions - side objectives to complete during runs that provide extra variety and depth to play.

Missions are great for this sort of game. They’re what elevated Jetpack Joyride from good to great. They add another layer to gameplay that keeps things fresh far longer. I don’t understand why the Switch port of Jumping Joe doesn’t have them. Why are they mobile-only? Why can you only get them if you also get the scummy monetization? As is, I find the Switch port dulls quickly and the mobile version feels obnoxious and greedy, and I stopped playing the game pretty quickly.

A bit later, I finally tried Mario Kart Tour, which I’ve complained about before. (Don’t judge me; it was for the mission to get the stupid Mario pins that ran out of stock in five seconds anyway.) And I found that in adapting the experience to mobile, Mario Kart had made several changes that felt like straight-up improvements.

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