Posts by Tag / GAME: No Man's Sky (2)

Right Now Is A Great Time To Jump Into No Man's Sky

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Via Kotaku: Right Now Is A Great Time To Jump Into No Man’s Sky

I’ve been trying to figure out what to say about this for a month.

On the one hand, it’s a gratifying surprise that No Man’s Sky’s 4.0 “Waypoint” update seems like it finally deals with the problems I had with the game, and I went ahead and redownloaded it. But it’s also bittersweet, because Shamus Young had the same problems, so my immediate reaction to the news is to wonder what he’d have to say about this—

And then I remember.

I still don’t know what to say. I wrote before that I no longer had heroes in the talking-about-games-online space. Shamus was the closest thing left. I don’t think there was anyone I looked up to more.

I never met Shamus or even managed to have a direct interaction with him, but it’s hard to overstate his influence on me. I’ve been reading his work for something like fifteen years. There’s a reason he’s the first link in my blogroll and I’ve quoted or linked to him several times. I’m going to feel his absence for a long time, and I’m not the only one.

No Man’s Sky is just one game, and though Shamus wrote about it several times it’s not in the top handful of games that are most associated with him. But I can’t help but find it tragicomic that after he revisited the game multiple times and repeatedly found that its core issues weren’t fixed, they finally are and he didn’t live to see it.

You have to find the humor in these things, because otherwise there’s only the darkness.

Capsule Review: No Man's Sky

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An exploration and survival game with building and space sim elements. Explore procedurally-generated alien worlds, scan the wildlife, and collect resources and artifacts. Craft technology and upgrades, build a base, and trade with aliens. Fight space pirates, command fleets of ships, and investigate the galaxy’s mysteries.

It’s a very ambitious game that constantly gets in its own way. Most of the gameplay is not particularly refined or compelling, but the real problems are the places where the design actively damages what would be enjoyable about the game. The spacious and often beautiful landscapes are made for relaxed exploration, but that’s rendered impossible by a tiny inventory and the constant need to refuel the equipment that enables your exploration. Your space suit’s two types of life support, your multi-tool’s two types of mining beam, and your ship’s three types of engines all take different fuels and are always running out.

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