Posts by Tag / GAME: Super Mario Maker 2 (2)


Super Mario Maker 2 showed me why I don’t like 2D Mario

In short: its high strictness and punishment plus its regressive difficulty and locking mechanics behind power-ups make it frustrating to learn to play.

I’ve never really gotten into mainline Mario games, but I was intrigued by Super Mario Maker 2’s story mode, which apparently serves as a sort of extended level design tutorial. It features 120 levels each themed around particular level pieces or combinations thereof, showing you how to use them in play and hopefully providing inspiration for how to use them when creating your own levels. I find tutorial design really interesting, and Mario famously teaches through level design, so I checked it out.


No Amiibo in Super Mario Maker 2

It always frustrates me to see Nintendo take a good idea, execute it half-heartedly, and then abandon it. Amiibo have been on the decline for some time now, but the latest nail in the coffin is that Super Mario Maker 2 apparently won’t support them.

The original Super Mario Maker was a shining example of good use of nearly every amiibo. Omitting that from the sequel is very much a vote of no confidence in amiibo, and mostly leaves Smash propping them up. Which I suppose isn’t surprising - Smash is already propping up Miis as well, and seems to be the only Nintendo franchise that has any idea how to be an actual platform.