Posts by Tag / TOPIC: Amiibo (3)

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Unrewarding Rewards

Here’s another pet peeve: when games forget that something is positioned as a reward and get stingy with it.

I was thinking of this recently because of Hyrule Warriors. Similar to Fire Emblem Warriors, it has a system where you can scan up to five different amiibo per day and for each one get a semi-random reward of in-game currency, materials, or a weapon. Characters from the game’s actual franchise get special treatment, but any old amiibo will give you something.

Currency is generally the worst reward in my opinion, as that’s the easiest resource to farm in-game. You can get different amounts of it, though, and 50,000 rupees is nothing to sneeze at. Unfortunately, one of the possible rewards - which I have gotten several times - is one rupee.

I normally have about one million rupees on hand. One rupee is basically worthless. It would almost be less insulting and frustrating if you got nothing at all.

This might be a reasonable outcome if everyone just got five pulls on this slot machine every day. I think I’d still rather balance the rewards so the expected earnings were the same but there weren’t any duds like this, even though you’d still probably get something decent from five pulls. An engagement reward shouldn’t be insulting.

But pulls aren’t free. They are a reward for buying amiibo and an attempt to add value to them as a platform. (Even if Nintendo has largely abandoned this.) I bought a figurine expecting to be able to use it in a variety of games, I go to the effort to fire up the game for the day, go to the amiibo menu, and physically pick up my amiibo and put it on the controller - and the game blows me a one rupee raspberry in response.

I’m glad they figured out this was a bad idea. This “reward” was dropped from Fire Emblem Warriors, and the smallest amount of currency you can get from an amiibo there is five hundred.

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No Amiibo in Super Mario Maker 2

It always frustrates me to see Nintendo take a good idea, execute it half-heartedly, and then abandon it. Amiibo have been on the decline for some time now, but the latest nail in the coffin is that Super Mario Maker 2 apparently won’t support them.

The original Super Mario Maker was a shining example of good use of nearly every amiibo. Omitting that from the sequel is very much a vote of no confidence in amiibo, and mostly leaves Smash propping them up. Which I suppose isn’t surprising - Smash is already propping up Miis as well, and seems to be the only Nintendo franchise that has any idea how to be an actual platform.

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Why People Pirate Amiibo and What Nintendo Can Do About It

Amiiqo disc

The Amiiqo is a recently announced device that can be used with an Android phone or tablet to back up and restore data from Amiibo figures. This data can easily be shared online, which means that the Amiiqo also effectively enables piracy of Amiibo.

Amiibo have only been around since November 2014. They aren’t the first major toys to life franchise - Skylanders came out in October 2011 and Disney Infinity launched in August 2013. (U.B. Funkeys in 2007 was a bit before its time, and I’m not sure when Hero Portal started because it’s not even on Wikipedia.) They all use similar technology (Amiibo uses NFC while others use RFID) and can thus all be backed up and pirated in roughly the same way. While the Amiiqo is not the first toys to life backup device to be announced (see, for example, MaxLander) it’s the first targeted specifically toward Amiibo and is getting more attention.

Why would Amiibo piracy be so much more interesting than Skylanders or Disney Infinity figure piracy? While Amiibo are in many ways similar to those franchises, there are several key differences that encourage piracy.