ONE WRONG THING: The Hand of Fate
Why it’s wrong to kill the player character in The Hand of Fate.
Why it’s wrong to kill the player character in The Hand of Fate.
Mirror’s Edge is a Bad Good Game. The foundation is solid: players take the role of Faith, a genuinely badass woman with a non-exploitative, unconventionally beautiful design whose motivations revolve around survival and protecting her sister. Faith parkours her way around an unnamed city of bright colors and austere beauty, and is trained in a variety of disarm techniques should she encounter armed attackers she can’t simply outrun. Sounds good, right?