Posts by Tag / TOPIC: Storytelling (32)

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Play Me A Story, Part Two: What Makes A Metanarrative?

Part One is here.

Whether you’re watching a DVD or playing a video game, you have control over the progression of the experience. You may hold a remote or you may hold a controller, but the action on the screen will start, stop, pause, and continue, in response to the buttons you press.

The fundamental difference is the degree of choice you hold. With a movie, you can only choose whether to proceed. With a game, you choose how to proceed. Even subtle or trivial decisions, such as on what path to move your character, or which weapon to use on enemies, or where to position the camera, engage you in the creation of your own experience.

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Play Me A Story, Part One: Metal Gear Solid and the Cinematic Game

Recently I’ve been watching my friend Iceman play through the Metal Gear Solid games. It’s been both entertaining and edifying. My own much-delayed foray into the series ended shortly after tossing grenades into a tank in the first game, and it seems that for every hour I watch Iceman play, I suddenly understand another previously-baffling joke or reference I’ve encountered somewhere.

As we watched the credits roll on the third installment, Snake Eater, Iceman turned to me and sadly confessed that he was starting to doubt the ability of video games, as a medium, to tell stories.

It’s a surprising thing to hear after watching the video game ending that holds the record for producing manly tears. But I knew exactly what he meant, and why he’d said it.

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