|

The Texture of Musou

Other People: Why are there so many Dynasty Warriors games and spin-offs? They’re all the same. Play one and you’ve played them all.

Me: Why are the Dynasty Warriors games all two hundred hours long when there are so many of them? I’ll never be able to play them all!


I love musou games but they are so bad about having texture that drastically outlasts structure and has attached achievements. Primarily through grind and random drops that are tuned to be much slower than necessary. I suppose this is a good thing if you’re looking to get a lot out of each game… and you’re okay with what you get being repetition that is not meaningfully contextualized.

After I beat One Piece: Pirate Warriors 3, I got the platinum trophy for it by grinding it out half an hour every day while walking on the treadmill. That was okay. It was a reasonable way to enhance my exercise routine.

I’m about to beat Dragon Quest Heroes II and while I probably could grind out the platinum on the treadmill, I don’t think I’m going to. Dragon Quest Builders 2 awaits, and even aside from that I have an embarrassingly large backlog and a full GameFly queue (which includes several other musou games I haven’t tried yet). I don’t regret any of the hundred hours I’ve spent on Dragon Quest Heroes II, but I don’t want to spend another hundred just farming for rare drops.