I’d Buy That for a Dollar
One of the most interesting major challenges in the games industry right now - especially for indies - is discoverability. With a constant deluge of new releases, there’s a serious signal-to-noise problem. How do we connect games people want to play with the people who want to play them? How do we help players who can’t find games that appeal to them, even though those games are in fact out there? How do we stop games from languishing in obscurity when they’d be bought and enjoyed by many, if the many only knew about the game in the first place?
As much as I enjoy the opportunity to pick up games I’m curious about for a buck or less, it’s a clear sign of how broken the discoverability is on the Nintendo Switch eShop that the best way to get people to notice your game is to heavily discount it. I’d rather be able to find games I’ll love and spend more on them, to truly support their creators and cast an economic vote for More Like This.