A Brighter Idea

I’m always a bit baffled and disappointed when a brilliant game design idea isn’t immediately stolen by every similar game that follows. I previously mentioned that I don’t understand how City of Heroes’s simple and clever solutions weren’t copied by every MMORPG with tank/DPS/heals combat or character levels and individual quests.

Recently Kotaku ran an article complaining about brightness sliders in games and implying that no better solution has ever been found, and this reminded me that Ratchet & Clank Future: Quest for Booty had a representative gameplay screenshot on the brightness screen so you could see what the game would actually look like based on your adjustments. This game came out in 2008. Why are so many games still just asking the player to make an arbitrary symbol “barely visible” with no real indication what this will mean for the actual gameplay?