Paying for games twice

Like many people my age, I grew up with more time than money and access to relatively few video games, and found the situation reversed when I became a working adult. My scarcity-mindset habits combined with the glut of sales, bundles, and downright free games has resulted in my having a substantial backlog–even after canceling my PlayStation Plus subscription, I own something like six hundred games (depending exactly how you count them) that I have never played. (And over a hundred of those are ones I’ve flagged as ones I really should get around to at some point.)

I stemmed the tide somewhat by telling myself that I’m only allowed to buy a game if I’m confident I’ll play it that week - and then tightened the restriction to that day. But it was hard to hold myself to this. Great games kept going on serious sales! And though I tried not to, I still kept buying games that realistically I was probably never going to play.

But recently I was introduced to an idea that has finally put a stop to this behavior. I’ve now gotten through multiple sales without opening my wallet once, when I know I would previously have caved and bought something. The idea that did it for me was from this article: Everything Must Be Paid for Twice.

The article points out that in most cases, when you buy something you don’t get value out of it right away. You’ve paid the first cost–the monetary one–but the second cost is the effort and time to actually use the thing. Buying a book doesn’t add value until you read it. Buying workout equipment doesn’t add value until you exercise with it. Even buying a decoration doesn’t add value until you hang it up or otherwise display it. Until you pay the second cost, the first cost is sunk - not much better than throwing the money away.

I knew this, but what the article points out next is the piece I was missing: the second cost is usually much higher than the first.

If you’re in a position to buy things you don’t use, it’s probably because your time is, in some sense, worth way more than the amounts of money you’re throwing around. This is especially true if the amount of money you’re throwing around is, say, just a few bucks to get a discounted game that would require eighty hours to play!

Keeping that relationship in mind has gotten me to the point where I can finally ignore game sales. Before, I always used to think, “Oh, but what if I want to play this game later, when it’s back to full price?” Now I recognize that the difference between paying half price for a game and paying full price for it is significantly less than the cost of allocating the time to play that game. It’s a trivial part of the calculation and it should be treated as such. The “savings” from buying a game on sale that I wasn’t otherwise already about to buy aren’t worth it.

Obviously the threshold will be in different places for different people, but for me (especially now that I’m gaming much less than I used to), it’s clearly correct to just delete all those notifications about my wishlisted games going on sale. I’m a little embarrassed how much of a relief it is to just… not worry about that anymore.