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Climbing the Mountain Because It's... Wait, Where Is It Again?

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For me, a lot of Celeste’s difficulty felt unintentional.

First, some background about me: I have a terrible sense of direction. It’s hard for me to build mental maps of areas and to visualize where locations and landmarks are in relation to each other - and thus to figure out how to get from one place to another.

In the neighborhood where I grew up, I was once asked for directions to a building that was literally next door to where we were standing. I pointed in the wrong direction. This is not an atypical example.

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3DS Stress

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After six years, the circle pad finally broke off my 3DS XL. It happened while I was playing Tri Force Heroes with two friends and quickly put an end to our game (though I suspect most of the damage had actually been done playing Smash over previous years).

If this had happened a couple of years earlier, I would have taken it as an excuse to upgrade to a New 3DS model. But now - this Tri Force Heroes session was the first action my 3DS had seen since I bought a Switch (and the first non-Picross action it had seen in longer). Could I justify the expense of a new device (Nintendo no longer offers repairs for 3DS models as old as mine) that I didn’t have any expectation I’d actually use?

Yesterday I saw a good deal on a refurbished New 2DS XL and was tempted, but decided to pass. And apparently I felt so bad about this that last night I had a dream that I was back in school and my teacher was yelling at me for not having a 3DS because we were studying Tri Force Heroes in class and I needed to follow along.

#gaming #video games #nintendo #3ds

Tags: Thought

Black Hole Stunt

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So. Like. I’ve never played Fortnite. I’m not really their target market. And if I had any doubt of that, the events of the past few days confirmed it.

Because if I did play Fortnite
If it was how I blew off steam and connected with my friends…
If I’d spent money on in-game currency and gear…
If I were a streamer who relied on the game to make content, and in turn provided free marketing for it…

I would be pissed that they took the game down for multiple days as a marketing stunt.

And it would not exactly instill me with confidence that this was an ecosystem in which I should invest time, money, or effort, and certainly not one I should rely on being around and available.

Look How Far You’ve Come

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One of my favorite game tropes is what I call the “Look How Far You’ve Come” sequence that shows up shortly before the ending.

It can be done a variety of ways, but in some manner it reintroduces areas, characters, enemies, or other story elements that you haven’t seen in a while, emphasizing what’s changed and what hasn’t, reminding you where your journey began and how far it’s taken you. It’s a great way for games to add weight, consequence, and meaning to your adventure and actions while making the ending that much more climactic.

One of my favorite examples actually comes from Dragon Quest Heroes II. (Minor spoiler alert for the rest of this paragraph.) In the lead-in to the final battle, you essentially go through a nostalgia gauntlet - fighting groups of monsters from each area of the game, in the order you explored them. The fights are easy and clearly more of a reminder than a skill test, and over the course of them every single one of your accumulated party members speaks up about your travels together.

It’s more common for this sort of reflection to be presented in cinematics after beating the game. But I find it more impactful when you can actually play through it. Which of course is why EarthBound has the best ending of any video game, ever.