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Seems we don’t buy games anymore but passes to theme parks that can close at any time with no warning, whether it be for one day or forever.
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Seems we don’t buy games anymore but passes to theme parks that can close at any time with no warning, whether it be for one day or forever.
I still can’t quite believe that the Robot Unicorn Attack song is not a parody, but a legit Erasure song from 1994.
Iceman says when he was a lad, ARGs were called “scavenger hunts.” Also that the Potato Sack thing is like being in a guild in a metagame.
Part One is here.
Anonymous said…
Post an update….what do you think of the replies you’ve got here?
Okay. You’re on.
Read more...I’d like to see a compelling single-player experience where the player character is a healer.
This has bugged me for a while - why is there no Pokemon MMO? I can’t think of a single franchise more perfectly suited to the format.
Dear Assassin’s Creed Brotherhood: Stop putting big juicy inviting map icons on places the plot won’t let me go yet. Your pal, @doc_prof.
I quit World of Warcraft in June of 2009. I quit hard. I donated my assets to the guild bank and deleted all of my characters. I didn’t want to leave the door open to come back. I wanted to burn it down and salt the earth.
Why? Well, that’s a bit complicated.
Read more...This fan-made Assassin’s Creed music video is beautifully done:
I don’t have much more to say about Uncharted 2, as it turns out, because I didn’t get through much more of it before giving up and sending it back to GameFly. I’m therefore not qualified to review it, but I’ll tell you that the reason I sent it back was because I disliked (a) the combat (b) the parkour (c) the artifact-hunting, which leaves very very little to enjoy. All that remains is the game’s cinematic components, the dialog and characterization and set-pieces. And there’s the other problem: Uncharted 2 is, even more than its predecessor, far too movie-like.
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