In the latest episode of YouTuber Razbuten’s series in which he watches his non-gamer wife play video games, the focus is on VR.
For me, the major takeaway is that because VR games don’t have decades of convention to lean on, they need to be much more intuitive and approachable than other games. As a result, while they’re roughly as approachable as other games for experienced players, for new players they are far more approachable… once you get over the hurdle of the expensive equipment required and the somewhat stigmatized and antisocial nature of the headset.
Players who are new to this specific game, but familiar with other similar games or the conventions of the genre.
Players who are new to this game’s genre and conventions, but familiar with gaming in general.
Players who are completely new to gaming.
Players who have played this specific game, but have put it down for an extended period and are returning - especially if it is a live-service game which may have changed considerably in the meantime.
All of these players need some amount of guidance (or at least reminders) to understand how to play the game, but the amount and nature of guidance needed varies considerably between them. One might expect games to thus present a few different levels of optional guidance to cater to each group, but it’s typical for games to design their tutorials and onboarding for only the first group, providing little help for the “new” players of other kinds.
In the latest episode of YouTuber Razbuten’s series in which he watches his non-gamer wife play various games, the focus is on so-called “casual” life sim games.
Many of the lessons and takeaways echo those that have come before (intuitive theming, low pressure, good tutorials, recoverable failure states, and optional co-op features all help new players learn, cheats/modes that let players focus on what they enjoy are good, etc.) but a couple new ones stood out to me. First, that sandbox games can be downright unapproachable if you don’t already have basic familiarity with what you can do and what kind of goals make sense, so early-game directed progression can be vital for new players. Second, that being part of a shared culture moment can be a powerful draw even if it’s not the kind of culture you normally take part in.
Continuing his series in which he watches his non-gamer wife play various games, YouTuber Razbuten now takes a look at how several popular online competitive multiplayer games are experienced by an inexperienced gamer.
Key takeaways include that good tutorials are if anything even more important in these kinds of games, as understanding how to play affects not just one player’s experience but all of them, and a fear of making the game worse for other players can easily drive away exactly the sort of people you’d prefer to interact with online. Yet many games lack tutorials entirely, fail to point new players to them, or just convey the game’s basic mechanics without teaching the player how to actually use their toolkit and be a good teammate.
Additionally, it’s often very difficult to find matches against other players of similar skill levels, which can result in being frustratingly steamrolled while just trying to learn the game. One of the best solutions to both problems is to let players team up against bots - though even this often fails to convey the necessary skills to then play effectively against other humans.
Continuing his series in which he watches his non-gamer wife play variousgames, YouTuber Razbuten now takes a look at how Minecraft is experienced by an inexperienced gamer.
Key takeaways include how Minecraft does a poor job steering the new player to interesting content (especially if you get unlucky with your initial spawn area) but that this encourages social experience and learning to play from someone else, along with the fact that failure modes and punishment make it hard for many players to focus on the content they find the most appealing - but that the inclusion of alternate play modes can solve this neatly.
As a followup to his previous video about watching his non-gamer wife try several popular games, YouTuber Razbuten has made a video about watching his non-gamer wife try The Legend of Zelda: Breath of the Wild. The results may not be especially surprising for those who’ve watched the first video, but this different experiment gives Razbuten’s wife more time to get used to a single game and thus showcases how BotW’s design does and does not help her become more skilled and confident. Particularly valuable are its abundance of recoverable failure states and its problems that can be solved many different ways.
YouTuber Razbuten discusses how experimentation with custom modes in Halo 2 taught him to see games differently - not just as products to be passively consumed but toyboxes to be actively explored, resulting in limit-testing to find ways to play that can be even more fun than anything the designers came up with.
YouTuber Razbuten watched his non-gamer wife try several popular games and the results were fascinating. There are useful implications for game designers (regarding tutorials, player feedback, and how and when to present information to the player) as well as for anybody trying to help a non-gamer get into games.
It’s easy for those of us who’ve been playing games for a long time to take our game literacy for granted. But many common UX conventions are explained poorly if at all in modern titles, putting up an immediate wall for new players and making it hard to get into games without help.