A turn-based tactical RPG scaled down and streamlined to work as a mobile game. The core of the Fire Emblem experience remains - characters with a variety of traits and abilities that interact to create multi-layered rock/paper/scissors combat that feels almost chess-like due to the importance of positioning. A lot of the fuss on top of that (breakable/consumable weapons and items, units interacting and growing closer, a story that’s worth a damn, etc.