Capsule Review: Fire Emblem Heroes
A turn-based tactical RPG scaled down and streamlined to work as a mobile game. The core of the Fire Emblem experience remains - characters with a variety of traits and abilities that interact to create multi-layered rock/paper/scissors combat that feels almost chess-like due to the importance of positioning. A lot of the fuss on top of that (breakable/consumable weapons and items, units interacting and growing closer, a story that’s worth a damn, etc.) has been stripped away, and the smaller-scale battles (taking place on a single screen and generally four units to a side) and super-usable controls (you can move and attack in a single tap-and-drag) make the game faster and more accessible than ever. This makes it a great entry point into the series’s mechanics, as players can quickly and easily experiment and iterate and learn to play strategically, which is quite satisfying.
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