Posts by Tag / GAME: Kingdoms of Amalur: Reckoning (3)

Go places and do things

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I think my favorite game genre is “go places and do things”. Especially when there are multiple objectives that I can pursue in an order and pace of my choosing.

Prominent examples include 3D platformers like Jak & Daxter and Ratchet & Clank, open world games like inFAMOUS and Saints Row, and action RPGs like Dragon Quest Heroes II and Kingdoms of Amalur: Reckoning.

Some games from adjacent genres qualify as well, such as MMO City of Heroes, Metroidvania SteamWorld Dig 2, and life sim Disney Magical World.

A perfect coincidence

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The fastest platinum trophy I’ve earned was for Tearaway on Vita which took me a single day. The slowest was for Kingdoms of Amalur: Reckoning on PS3 which took me six years to the day.

Coincidentally, both trophies are named “Perfectionist.”

This doesn’t matter, but I find it amusing.

(Screenshots from https://psnprofiles.com which gives way better trophy collection data than PlayStation’s official site.)

Capsule Review: Kingdoms of Amalur: Reckoning

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A sprawlingly-large open-world action RPG with a ton of things to do, all of which are loaded with backstory and world-building. The game’s aesthetic, fascinating world, deep lore, and mechanical variety combine to create a feeling I haven’t experienced since quitting World of Warcraft.

Set in a universe created and fleshed out by fantasy writer R.A. Salvatore, Amalur casts the player as the first person to become free of the threads of fate that bind the world and everyone in it. As such, you are uniquely positioned to thwart destiny and avert disasters - providing an excellent reason why you are the only one who can accomplish tasks ranging from small-scale side quests like saving individuals from preordained deaths all the way up to reversing the tide of the main story’s war.

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