An intriguing puzzle platformer that captures the feel of a Metroidvania but without mandatory backtracking, since every puzzle is solvable when you first encounter it. You don’t gain new powers - you learn new applications, though the game doesn’t provide much scaffolding to help you figure them out. The trophy design is terrible (there’s one each for ten impossibly-hidden text logs that add basically nothing to the story) and the game would have been far less frustrating with an undo or brief rewind function.