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Dragon Quest Builders shouldn’t block free play with the story

One thing that both Dragon Quest Builders games are weird about is the relationship between the story campaign and the free mode.

In DQB1, you can access the free mode (“Terra Incognita”) right away, but many recipes and resources are locked behind completion of the respective chapters of the story campaign. Since the entire point of Terra Incognita is to build freely, this makes the early access a pointless compromise since you have to play through the entire story to unlock everything.

In DQB2, things are more unified and the free mode (“Buildertopia”) is not actually separate from the story mode - instead, you have to complete the story before you can access it. Then the islands where you can build freely (and engage in multiplayer!) become available as destinations.

This feels like needless audience-narrowing to me. Some number of players are interested in the story and some number of players are interested in free play, and these groups overlap but they aren’t identical. I’m here for the story and not the free play (the entire reason I play DQB instead of Minecraft or Terraria or whatever is the context provided by the story and characters) so the games do work for me, as I can finish the story and then just stop. And players who want both, specifically in this order, are of course well-served. But players who don’t care about the story and just want to build freely in a Dragon Quest world are still obliged to play through what amounts to a full-length RPG before they can get what they want. This isn’t going to be worth it for many such players, and they won’t buy the game.

In DQB2 it’s even worse, since the Buildertopias feature the series’s only actual multiplayer so far. Want to play DQB2 with your friends? I hope you all want to play through the 45+ hour-long story first! (Can you imagine if Call of Duty made players finish a campaign that long before it let them online? Or if Smash made you finish World of Light first?) This can get in the way even if you do want to play the story - I played on PS4 and then found out a friend had the game on Switch, and if I could have jumped straight in to multiplayer I might have double-dipped so we could play together. But I’m not willing to pay full price for the game again and put that much time into repeating content again. And can you imagine how frustrating it would be to lose your save (which can happen for many reasons that are not the player’s fault) and then not be able to go play with your friends anymore unless you replayed the entire story?

Maybe there’s something I’m missing, but I just don’t see a compelling reason to constrain the gameplay this much when the styles are so different. In my view, the player should have full access to free play with all recipes and materials attainable in that mode, without ever having to start the campaign. I personally wouldn’t use this, but from comments I’ve read online, plenty of players would, and this seems like an easy way to increase the game’s audience without sacrificing anything.