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Dear Animal Crossing villagers,...
Dear Animal Crossing villagers,
When I take the camera out, STAY WHERE YOU ARE. I want to take a picture of you being adorable because you are singing by the pond or sitting under a tree or resting on the hammock I put next to the bonfire. What I do not want is to spend a few seconds lining up the shot only for you to get up and walk behind a building. STOP DOING THAT.
Your pal,
The Resident Representative
Capsule Review: Sonic Forces
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0 CommentsDualSense is a Privacy Risk
Sony have announced the PlayStation 5 controller - rather than being called the Dualshock 5, it will be the DualSense. An apt name, considering its main new feature is “a built-in microphone array.”
The responses I’m seeing to this so far are universally positive. I guess people like the idea of not needing a headset for voice chat. I’m much less optimistic about this - to be fair, I don’t do much voice chat in console games, so it wouldn’t matter much to me as a convenience feature, but I also find it hard to imagine it working well. How would a microphone in the controller pick up voice while not also picking up the TV, the button presses, and ambient noises?
But let’s assume Sony has somehow solved those issues and this actually works well as a replacement for a cheap headset like the one bundled in with the PS4. I still don’t want it. The nice thing about a headset is that you decide when to have an active microphone. You decide when it’s plugged in or disconnected, when it’s turned on or off. A microphone built into the controller is just always there and you don’t have control over it.
In an era where we have legitimate concerns about being spied on by our phones, home assistants, and other smart devices, we don’t need to worry that our game consoles have joined the club.
Thankfully, the reports so far indicate that the DualShock 4 will be compatible with the PS5. I’ll continue to use mine. I won’t use a DualSense unless there’s a way to physically disable the microphone.
2 CommentsCapsule Review: Murder by Numbers
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0 CommentsSuper Mario Chess Set
So, there’s a Super Mario chess set that’s been out since 2009. These are the pieces:
On the hero side we have Mario as the king, Luigi as the queen, Princesses Peach and Daisy as the bishops, Yoshis as the knights, Toads as the rooks, and coins as the pawns. Coins?
On the villain side we have Bowser as the king, Bowser Jr. as the queen, Magikoopas as the bishops, Birdos as the knights, Goombas as the rooks, and green shells as the pawns. Shells?
I look at this setup and am immediately disappointed. Surely we can do better than having uninteresting inanimate pawns? But I’m actually having trouble figuring out a better setup.
See, this does appear to be following some valuable constraints. For one, there’s no characters from related sub-franchises involved - characters like Donkey Kong or Isabelle or an Inkling who make sense in Smash Bros or Mario Kart but aren’t primarily Mario characters. For another, only characters who have sometimes been portrayed as a race rather than an individual (Yoshi, Toad) may be doubled-up.
I’m not sure how to avoid uninteresting pawns while keeping those constraints satisfied, having all the pieces be somewhat intuitive, sticking to the hero/villain divide, and only using important/recurring characters.
Like, I’d definitely argue that Toads are frequently portrayed as hapless villagers and would make perfect sense as pawns. But then who should the rooks be? Rosalina and Pauline are both reasonable adds, but keeping track of which of the ladies in dresses are bishops and which are rooks could be confusing. Poochy is a natural rook, but he’s from a sub-franchise. There’s Toadette, but then keeping track of rooks versus pawns gets confusing.
The villain side doesn’t really have this problem. You could easily make Goombas the pawns and Koopa Troopas the rooks, for example. There are so many enemy types to choose from (I might vote for Boos over Magikoopas for bishops, for example). But if the hero side has inanimate pawns, it seems wrong for the villains to have living ones. Maybe the green shells are their pawns because the coins are the hero pawns.
I can’t come up with a solution I’m happy with. How would you fix this chess set?
0 CommentsAll hail Nintendo's animal overlords | Opinion
Animal Crossing looks set to be one of the year's biggest games -- we might reflect on what it says about the appetite for different kinds of escapism
It’d be easy to dismiss the success of Animal Crossing: New Horizons as an accident of timing, simply the result of releasing just as the COVID-19 pandemic was kicking into gear - certainly it doesn’t hurt that the world needs that kind of gentle escapism now (even if Animal Crossing was never designed to be binge-played). Here, Rob Fahey argues that this is a clearly incorrect reading that dismisses the obvious value of and appetite for variety in gaming experiences beyond what the AAA industry typically offers up.
Tangentially, for what such a misreading looks like in hindsight, see the narratives around Myst. As I wrote before, “[G]aming has always had more subcultures than the social narrative has accounted for and when we refer to gaming as a monolith we distort reality by ignoring the experience and perspective of many, many people.”
Six ways to improve your world building
Kate Edwards gives developers advice and tools to build fully realised game worlds
Kate Edwards gives several tips on how to build well-realized game worlds that feel like part of a larger universe.
Nook Miles+ and Binge-Playing
Animal Crossing games have always had a soft limit on how much you could do in a single day. Fossils only show up once a day, trees can only be shaken once a day, flowers can only be watered once a day, and so on - plus many event triggers (such as house expansions) have built-in overnight delays, so even once you hit one of these goals you can’t move forward past it until the next day.
You always could keep playing, catching more bugs and fish and picking up more shells, but at that point you’re mostly farming Bells. It’s an option, but it’s not where the game’s best experiences lie and I don’t think it’s what the designers really want the player to do. It’s possible because none of the mechanics forbid it but they don’t particularly reward or encourage it either.
Because of this, I’ve always gotten the impression that Animal Crossing wants to be played a little every day. You can choose to binge it and try to play as efficiently as possible and rush the various objectives, but the game neither encourages nor supports this approach. It’s designed to be less fun for players who come at it like that. It’s designed to slow you down. It wants to be a Zen garden, not a checklist.
New Horizons adds a fascinating feature that runs somewhat counter to this - the Nook Miles+ program that comes pretty early in the story progression. At all times, you have five mini-quests active that reward Nook Miles (a secondary currency alongside Bells) when completed and instantly replace themselves with another objective. These are things like catching five bugs (or five fish, or one specific bug or fish), spending Bells, selling items, crafting items, tending flowers, and so on - things that are very much in the “things you were probably going to do anyway” vein and often things that also earn you Bells along the way.
What this means is that even once you’ve done all the significant things you can do in a given day, you constantly have a short checklist of directed activities. You always have goals to accomplish for rewards. In some ways, it feels like a very non-Animal Crossing concession to players who want to binge and clear checklists. You can keep playing and knocking out more and more goals.
But at least in the early game, it seems to be less rewarding than it first appears. At the very beginning, Nook Miles are incredibly valuable - they’re how you repay your first debt and progress the game to unlock more mechanics and activities, and they can be spent on some absolutely vital purchases like an increase to your inventory size and a tool quick-select ring. Once you get through those things, though, there’s much less to do with your miles, at least in the early game. They still have some use and value, but at this point I have tens of thousands of miles just sitting around so it’s hard to find the Nook Miles+ objectives particularly compelling. I’m back to feeling like the game wants me to put it down until tomorrow.
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