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Capsule Review: Destiny

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An online first-person shooter with heavy RPG elements set in a space opera universe. Level up by shooting enemies and completing quests, collect loot and ammo drops, and raise your reputation with various factions to buy unique and powerful items. There are three character classes to choose from and each has their own skill tree that allows for a certain amount of role specialization, but every class is viable for solo play as well. There are a variety of types of missions - story missions and procedurally-generated “patrol” missions can be played solo or in groups, while “strike” and “raid” missions require groups.

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Who Frustration is Good For

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Getting Over It with Bennett Foddy went fairly viral so you may already be well familiar with it. If so, feel free to skip down past both pictures; I’m going to spend the intervening paragraphs explaining what the game is and how it works.

Getting Over It with Bennett Foddy

Bennett Foddy is a connoisseur of frustration. His first hit game, QWOP, took the simple act of running and made it nearly impossible by wrapping it in a seemingly-straightforward four-button control scheme with each button dedicated to a thigh or calf muscle. He’s made a few other games along similar lines, but his latest work, Getting Over It with Bennett Foddy, takes things to a new level.

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Capsule Review: Outland

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A gorgeous 2D-platformer with Metroidvania and bullet hell elements. While many powers you gain over the course of the game are related to combat or traversal, you also get the ability to switch between blue and red. The environment has platforms, hazards, and enemies of both colors. You have to be the right color to ride a platform, avoid damage from a hazard, or deal damage to an enemy - which can mean rapid Ikaruga-like switching as the bullet hell ramps up.

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Capsule Review: Picdun 2: Witch's Curse

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A fairly simple first-person grid-based dungeon-crawler. You always have one of three partner characters with you, each with different strengths for the game’s active but streamlined combat. Press one button to do a single-target attack (which the archer excels at), press another button to attack all enemies (which the whipper excels at), and another button to block enemy attacks - do it with perfect timing and execute the QTE that follows to unleash a super attack (which the spellcaster excels at). It’s simple to get the hang of, but with just enough depth to keep it engaging through the brief combat encounters - watching the enemy animations to block at the right time, watching your own attack meter recharge to attack at the right time, and attacking in the right way depending on the enemy party.

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