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The New Old Hotness

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Sometimes it’s stressful to start a new game.

Entering a new world, understanding a new set of rules, seeing the systems beneath, learning what’s vitally important and what’s noise to be ignored, all create real cognitive load that can be quite demanding.

It’s pretty silly how many evenings I’ve wanted to unwind with a game but not been in the middle of anything with sufficient chill and found myself unwilling to start a new game, even one known for being relaxed and cozy, because I didn’t have the energy. At those times I want comfort food, not a new adventure.

This is one of those things that’s really helpful about genre conventions and so-called kitsch. It’s one of the major benefits of a series holding on to its core identity. The more you know what you’re getting into, the less energy it takes to get into it.

That’s why I was a little nervous about how different Animal Crossing: New Horizons is from its predecessors, but I was reassured by its connections to the past. I’m pretty sure that no matter how stressed or tired I am today, starting New Horizons isn’t going to scare me off. It’s going to feel like coming home.

Entitled Developers

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So like, I love Nintendo and everything, but this is also the company that decides there is One True Way to play their games to justify forcing you to unlock all characters in an otherwise tournament-ready game one by one, or selling you an expensive controller and then not letting you use it while destroying accessibility by unnecessarily requiring motion controls, or preventing you from backing up your own saves, selling you a save backup service, and then not letting you use it, or requiring an online connection to experience certain content even if playing alone on a portable console.

I’ve heard a lot of talk about entitled gamers, but none about entitled developers. I don’t know what else to call it when a developer feels like they can decide for you how you get to enjoy the games and services you’ve purchased from them and hobbles those games and services in ways that cause real problems for communities, accessibility, and preservation all to stop players from having fun in an unapproved way.

See also: Atlus pretending Fair Use doesn’t exist and dictating terms for using gameplay footage and screenshots (perplexing after their previous backpedaling on the subject), many developers tracking player activity even outside of their game, and on and on.

Picross meets Phoenix Wright

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I have mixed feelings about Murder by Numbers being described as Picross meets Phoenix Wright. The Picross part is accurate enough, but while there are definitely some Ace Attorney vibes here the gameplay bears only a passing resemblance.

Like, yes, there are murders, and you look around for clues and talk to people with simple dialog trees and you can show them your clues to get a reaction and sometimes this is necessary to get more information that moves things forward. But that’s common in mystery games. To me, the essence of Phoenix Wright games are the trials and especially the cross-examinations. Hearing witness testimony, finding the lie or error, and presenting the piece of evidence that proves the contradiction - it requires some actual deduction and understanding of the case’s facts, and to me it makes for the most satisfying moments of those games.

I’m enjoying Murder by Numbers, but I’ve now completed two of the game’s four cases and there’s been nothing like that.

I get that Phoenix Wright is the best-known murder mystery game series with an anime or visual novel style. The comparison would be inevitable even if the soundtrack weren’t by Masakazu Sugimori (who also did the music for the first two Phoenix Wright games). But on some level it frustrates me because it seems based on a superficial read on the series which leaves out its best strengths.

Standalone Steam Soundtracks

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Given my music purchasing habits, it’s frustrated me more than a few times that many indie games only make their soundtracks available for purchase as DLC on Steam. This was fine for games that I happened to buy on Steam, but I have had to resort to double-dipping on a game I already had on a different platform. It was worth it, but still silly.

So I’m really glad Steam finally made soundtracks available as standalone purchases a couple of months ago. And today, I finally made use of this ability for a game I’m playing on Switch. Feels good.

Switch Fitness

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Ring Fit Adventure is apparently sold out everywhere, which is bad timing for folks looking for electronically-assisted indoor fitness options during the COVID-19 pandemic. But it’s worth noting that while Ring Fit Adventure requires dedicated peripherals and is thus not available digitally, there are other Switch fitness games that just use the joy-cons and can thus be bought digitally. And in my house we actually prefer one of those - Fitness Boxing - to Ring Fit Adventure.

If you aren’t familiar, Ring Fit provides a workout, but does so as part of an overarching RPG-like game. The story is very simple and has a cartoonish feel, including a companion character named Ring who is the in-game representation of the ring-con controller and is excited, friendly, and talkative - to me, the overall effect feels weirdly kid-targeted for an exercise game.

In at least the first few regions of the game, you progress through an area and have some fights along the way. Going through the area looks like a forward-facing 3D platformer (a la Crash Bandicoot) and you step in place to move your character. Along the way are opportunities to point the ring-con in a direction and squeeze it to release an air burst to break something and get coins or open a door or things like that, or point it down and squeeze to hover across gaps. The battles are turn-based and your attacks are variously categorized exercises like squats and yoga chair-pose lifts and such.

I was left feeling like the target audience for Ring Fit is someone who doesn’t want to or can’t be particularly deliberate about their exercise and is looking for a distracting framework to motivate them through it. The idea seems to be that you just play regularly and get through some levels until you’re tired or whatever, and you’ll definitely burn calories but it’s not a consistent or targeted workout. There’s always plenty of stepping, but the other actions aren’t necessarily balanced, especially if you’re optimizing for combat effectiveness instead of a better exercise, which seems likely for the sort of person who wants to play this game. The idea seems to be that the RPG is appealing and distracting and you’ll get exercise in the course of playing the RPG.

I did not find the RPG appealing, given how kid-targeted it seemed. And for me, it’s more useful to get into a consistent rhythm with my exercise so that I can just get in the zone.

Fitness Boxing is much more suited to this. It’s essentially a rhythm game that gives you instructions on the beat via scrolling icons, similar to Dance Dance Revolution. And while you can pick specific exercises if you like, you can also just have it tell you what to do. For example, I told it my fitness goals were “Strength and Cardio” and that I wanted 15-minute workouts, and then I could just start the “Daily Workout” from the menu and it would give me a 15-minute-ish workout that gets slightly harder each day based on my history and performance. I know how long it’ll take, I won’t be unpredictably changing what I’m doing along the way, I won’t have to stop and think about what attacks to use, and I can just get into the rhythm.

(There’s also Just Dance, but those workouts are not progressive in the same way.)

So, you know. There are other options besides Ring Fit Adventure - ones that can’t sell out. And for many players those other options are better anyway.

Breaking the World

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This is a post about why I stopped playing Lost Sphear. It contains plot spoilers for the first few hours of the game. They are behind the cut. You have been warned.

I wanted to like Lost Sphear. I considered I Am Setsuna to be underrated, with much of the criticism levied against it unfair, so I had plenty of benefit of the doubt to give Lost Sphear. And at first, I really did enjoy it! Like I Am Setsuna, Lost Sphear has beautiful visuals and music. I immediately found its world comforting, its characters likable, and its storytelling compelling. The initial group of characters, their relationships, and their role in their town are well established and feel real enough to invest in.

But after a few hours, the story started going in strange directions that felt less grounded and less plausible.

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