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Capsule Review: Ikachan

A bite-sized pixel-art underwater Metroidvania starring a squid. Swim to explore your environment, get new abilities, and do favors for sea urchins. It’s a solid foundation that feels more like a proof of concept than a finished game, clocking in at about an hour and leaving most of its ideas undeveloped.

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Capsule Review: Fire Emblem Warriors

A Musou game set in a crossover Fire Emblem world, featuring a few original characters and many from previous games - mostly Awakening, Fates, and Shadow Dragon. As is standard for Musou crossover games, elements from the franchise have been incorporated into the standard large-scale hack-and-slash gameplay - and Fire Emblem turns out to be a shockingly good fit, resulting in easily the mechanically-best Musou gameplay I’ve ever experienced.

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Capsule Review: Fill-a-Pix: Phil's Epic Adventure

A video game adaptation of a mathematical picture-drawing puzzle that plays like if Picross took a few steps toward Minesweeper. As with Picross, you have a rectangular grid where some squares are meant to be colored in to reveal a picture. Unlike Picross, here the clues are numbers from zero to nine found in some of the squares, indicating how many of the immediately-surrounding squares (plus the clue square itself) should be filled in.

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Capsule Review: Iconoclasts

A 2D retro-styled Metroidvania in a well-developed world with platforming puzzles and varied combat that both make full use of your ever-growing toolset. The mechanics are satisfying and the storytelling is compelling, but the game doesn’t respect the player’s time quite as much as I’d like. Your main tools are your wrench, which can thwack enemies or turn bolts to activate mechanisms, and your stun gun, which can blast enemies or open certain barriers.

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Capsule Review: Bonza Jigsaw

A jigsaw-like puzzle game with an international theme. Photos and a few drawings from a variety of countries are divided into rectilinear, Tetris-like pieces that the player must arrange to reconstruct the image. Gameplay is kept uncluttered and manageable on a phone’s screen by focusing only on usable pieces. You start every puzzle with only two pieces; once these are combined several more are added, but only ones that can be used to connect to other pieces you have so far.

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