Tweet
Game designers: If your game ever says “Unsaved data will be lost” you are doing it wrong. ESPECIALLY if there is no explicit save system.
Quick, short, often niche posts about games. Sometimes they are brief looks at concepts in art, design, culture, and psychology. Other times they are reactions to specific news items or just something silly that came to mind.
Game designers: If your game ever says “Unsaved data will be lost” you are doing it wrong. ESPECIALLY if there is no explicit save system.
Too often lately: Beat awesome game. Feel good about game. Play more. Give up in disgust on poorly-designed trophies. Feel bad about game.
#Enslaved is the dictionary definition of a Bad Good Game. I’m totally in love with it - I just wish it would stop sucking so much.
I just reinstalled #cityofheroes since it’s free to play now. My level-cap main has been offline for sixteen hundred days.
When Crono sleeps in, he’s late for the Millennial Fair. When I sleep in, Crono steals my job.
Judging videogames by length is like judging meals by weight.
In western RPGs, you kill Satan (malevolent power-hungry beast). In JRPGs, you kill God (incomprehensible timeless superbeing).
Seems we don’t buy games anymore but passes to theme parks that can close at any time with no warning, whether it be for one day or forever.
I still can’t quite believe that the Robot Unicorn Attack song is not a parody, but a legit Erasure song from 1994.
Iceman says when he was a lad, ARGs were called “scavenger hunts.” Also that the Potato Sack thing is like being in a guild in a metagame.